Virtual reality is a digital projection of reality or a completely different, simulated experience created with appropriate computer technology. Virtual reality is mainly used in entertainment, particularly in computer games and entertainment applications. However, it is not the only industry using such solutions.
Digital reality is increasingly being used in business (e.g. virtual meetings) as well as science and education. We are mainly talking about all kinds of simulators used, for example, in medical and military training. It offers unlimited possibilities to hone one’s skills without the risk of making a mistake, which could consequently lead to the destruction of valuable equipment, loss of health or even life.
Nowadays, the standard for experiencing virtual reality is goggles and systems integrated with them, allowing full immersion and simulation of the user’s physical presence in the digital world. A person using such equipment is able to look around a digitally generated space, move around it and interact with the objects in it. This opens up almost limitless possibilities in the world of digital culture. We can, for example, create a virtual museum in which visitors can literally view a 3D model of a real object we have developed from all sides. In the real world, such an activity would be impossible.