Activities
Below you can see the full range of services and technologies we offer
Digital audit
It involves selecting the optimal tools and their settings, eliminating errors at a later stage and ensuring the highest standard of work throughout the digitisation process.
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3D laser scanning
By scanning the architecture of the entire building - for digitisation and inventory purposes - it is possible to acquire detailed information about the shapes, colours and sizes of the historic architecture.
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3D optical scanning
Ultra-precise scanning of movable historical artefacts (including sculpture and crafts) using handheld and stationary optical white and blue structured light scanners.
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Photography and video
We use HDR digital photography and film (including drone) to showcase the architectural monument inside and outside, as well as all movable historical artefacts.
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Gigapanoramas
360° spherical images at a resolution of more than 1 billion pixels in HDR, displaying an image with a high tonal range, showing detail in both very bright and dark areas.
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Gigapixels
Images with a resolution of more than 1 billion pixels, depicting a large historic object (e.g. façade, altarpiece, stained glass window, polychrome, etc.), even when the object is heigh above the ground.
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Documentation
It encompasses the entire process of preparing descriptions for the monuments that will be made public, preceded by a painstaking verification of the existing inventory cards, only some of which contain correct data.
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2D CAD plans and projections
From the generated 3D models of historic buildings, we can create basic and derived projections with different projection directions and model representation.
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3D CAD model
A 3D CAD model is created through the process of using software to create a mathematical representation of a 3D architectural object, in order to render interiors and exteriors in the buildings and environments on offer.
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The virtual model in HBIM
The innovation of this inventory method lies in the fact that it enables the direct creation of elements of a virtual architectural monument, in which, in addition to the 3D model and standard 2D projections, additional information (e.g. assignment of technical or conservation details) is included in historical terms.
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Data processing
The monuments of architecture, painting, sculpture and craftsmanship, digitised using a variety of tools, are subjected to a painstaking process of data processing, the final product of which will be multimedia ready for dissemination.
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Reverse engineering
Reverse engineering is the process of finding out how the object under study works and/or was made, so as to create a physical equivalent.
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Virtual reality
We are using virtual reality in a multimedia presentation system for the dissemination of digitised cultural heritage resources.
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3D printing
3D printing is an excellent solution for educating, disseminating and encouraging more knowledge about historical objects.
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Tools used
3D laser scanners
We use them to obtain information about the shapes, colours and sizes of historic architecture. Thanks to their fantastic speed (up to 1 million measurements per second), high measurement precision (error within 1-2 mm) and specialised software, we can combine an unlimited number of scans, ultimately obtaining a point cloud, which is an accurate digital copy of the monument.
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3D optical scanners
The business of preserving and disseminating cultural heritage in the area of monuments presents us with a number of challenges in creating 3D models of monuments and artefacts of history. Wanting to set the standard for digitisation in this area, we have been successfully using first-class equipment and solutions for several years.
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Digital cameras
Depending on the effect we want to achieve, we use medium and large format digital cameras with resolutions of 50 - 400 Mpix for inventory documentation, films and timelapses in the 4K-8K range, HDR spherical gigapanoramas, gigapixel photographic documentation and gigapixel reproduction.
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Specialist cameras
We use the latest innovative solutions in the field of 3D macro photography, such as the Hirox HRX-01 digital microscope with a high-resolution motorized lens, to digitize flat historical objects (textiles, paintings, etc.) at resolutions reaching hundreds of billions of pixels.
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3D printers
The drastic fall in the price of 3D printers and miniaturisation, combined with their simplicity of use, have contributed to a boom in the consumer market.
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Specialised software
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Unity engine
It is a tool for creating three-dimensional and two-dimensional computer games or other interactive materials such as visualisations or animations.
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Drones
We use them in several ways. For example, we use industrial drones for low-altitude photogrammetry - creating precise, three-dimensional maps of urban layouts in which the architectural monuments we digitise are embedded.
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